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	<title>Comments for in a rush</title>
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	<link>http://robrusher.com</link>
	<description>experience is everything</description>
	<lastBuildDate>Mon, 23 Apr 2012 02:14:46 +0000</lastBuildDate>
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		<title>Comment on No one is moving from Flex to HTML5 by Joel</title>
		<link>http://robrusher.com/2012/04/11/no-one-is-moving-from-flex-to-html5/comment-page-1/#comment-7628</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Mon, 23 Apr 2012 02:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=356#comment-7628</guid>
		<description>@Brian Kotek, [I love Flex so I hate to say it, but virtually every Flex developer I know (which is not a small number) are ramping up on HTML and JavaScript RIA development as fast as they can.]

Hi Brian, I don&#039;t think so and I don&#039;t see it.</description>
		<content:encoded><![CDATA[<p>@Brian Kotek, [I love Flex so I hate to say it, but virtually every Flex developer I know (which is not a small number) are ramping up on HTML and JavaScript RIA development as fast as they can.]</p>
<p>Hi Brian, I don&#8217;t think so and I don&#8217;t see it.</p>
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		<title>Comment on No one is moving from Flex to HTML5 by Jeremy Tellier</title>
		<link>http://robrusher.com/2012/04/11/no-one-is-moving-from-flex-to-html5/comment-page-1/#comment-7505</link>
		<dc:creator>Jeremy Tellier</dc:creator>
		<pubDate>Tue, 17 Apr 2012 16:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=356#comment-7505</guid>
		<description>I still like to refer to my in-depth point by point, extensive decision tree, that takes into consideration every minor detail on what is necessary when making a decision concerning when to use the flash platform vs html in my enterprise apps....

http://www.distinctiveproductions.com/Media/Images/HTML5-Flash-DecisionTree.jpg 

I believe rob would be of course speaking of HTML5 technology features, namely Canvas, Video, CSS3, font Embedding etc. We all know you can do timelines in html, remember Dreamweaver had it built in at one point in like 1999. 

I also love how all the new &quot;HTML5&quot; sites that are spewing up all over the place looks like they were done in Macromedia Flash 4 by companies like NRG.be 15 years ago. 

Google+, GMail, etc.... all ugly old looking html web sites.... Lemme see anything from the 2advanced portfolio done in html5. Then I will be impressed.

The public issue resides in so many people tried really, really hard to be good at flash &amp; flex but it took a very unique talent set that only very few people really grasped. Then the struggling masses, after inevitably failing at making a nice flash site, are hording toward html5 technologies now, because of course it is the technology to blame, not the inexperienced engineer..... and now we are getting a bunch of sites that look like outdated flash sites from 1997 but hey…. They are html!!!... with of course the added benefit that they only work on chrome.... but on the bright side you can kinda see them on ios safari.</description>
		<content:encoded><![CDATA[<p>I still like to refer to my in-depth point by point, extensive decision tree, that takes into consideration every minor detail on what is necessary when making a decision concerning when to use the flash platform vs html in my enterprise apps&#8230;.</p>
<p><a href="http://www.distinctiveproductions.com/Media/Images/HTML5-Flash-DecisionTree.jpg" rel="nofollow">http://www.distinctiveproductions.com/Media/Images/HTML5-Flash-DecisionTree.jpg</a> </p>
<p>I believe rob would be of course speaking of HTML5 technology features, namely Canvas, Video, CSS3, font Embedding etc. We all know you can do timelines in html, remember Dreamweaver had it built in at one point in like 1999. </p>
<p>I also love how all the new &#8220;HTML5&#8243; sites that are spewing up all over the place looks like they were done in Macromedia Flash 4 by companies like NRG.be 15 years ago. </p>
<p>Google+, GMail, etc&#8230;. all ugly old looking html web sites&#8230;. Lemme see anything from the 2advanced portfolio done in html5. Then I will be impressed.</p>
<p>The public issue resides in so many people tried really, really hard to be good at flash &amp; flex but it took a very unique talent set that only very few people really grasped. Then the struggling masses, after inevitably failing at making a nice flash site, are hording toward html5 technologies now, because of course it is the technology to blame, not the inexperienced engineer&#8230;.. and now we are getting a bunch of sites that look like outdated flash sites from 1997 but hey…. They are html!!!&#8230; with of course the added benefit that they only work on chrome&#8230;. but on the bright side you can kinda see them on ios safari.</p>
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		<title>Comment on No one is moving from Flex to HTML5 by Brian Kotek</title>
		<link>http://robrusher.com/2012/04/11/no-one-is-moving-from-flex-to-html5/comment-page-1/#comment-7393</link>
		<dc:creator>Brian Kotek</dc:creator>
		<pubDate>Fri, 13 Apr 2012 15:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=356#comment-7393</guid>
		<description>Regarding your update, you seem to be under the mistaken impression that you need full HTML5 support to develop a RIA in HTML and JavaScript. Obviously, a quick look at Google+, GMail, SmartClient, or the ExtJS suite clearly show that you can do this right now. HTML5 compatibility is a red herring in this discussion. The question isn&#039;t about &quot;moving to HTML5&quot;, it is about moving to HTML and JavaScript in general. And I&#039;m afraid that the number of things that you can do in Flex that you simply cannot do in HTML/JS is a very small set of use cases.</description>
		<content:encoded><![CDATA[<p>Regarding your update, you seem to be under the mistaken impression that you need full HTML5 support to develop a RIA in HTML and JavaScript. Obviously, a quick look at Google+, GMail, SmartClient, or the ExtJS suite clearly show that you can do this right now. HTML5 compatibility is a red herring in this discussion. The question isn&#8217;t about &#8220;moving to HTML5&#8243;, it is about moving to HTML and JavaScript in general. And I&#8217;m afraid that the number of things that you can do in Flex that you simply cannot do in HTML/JS is a very small set of use cases.</p>
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		<title>Comment on No one is moving from Flex to HTML5 by Brian Kotek</title>
		<link>http://robrusher.com/2012/04/11/no-one-is-moving-from-flex-to-html5/comment-page-1/#comment-7361</link>
		<dc:creator>Brian Kotek</dc:creator>
		<pubDate>Thu, 12 Apr 2012 16:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=356#comment-7361</guid>
		<description>I love Flex so I hate to say it, but virtually every Flex developer I know (which is not a small number) are ramping up on HTML and JavaScript RIA development as fast as they can. They&#039;re maintaining existing Flex apps where they need to, but all the energy they had been putting into gaining Flex knowledge is now going into HTML/JS topics like Ext, Closure, CoffeeScript, etc. 

So while everyone is not just dropping Flex like a rock, to say no one is moving is just plain wrong. A LOT of people are in the process of switching their focus.</description>
		<content:encoded><![CDATA[<p>I love Flex so I hate to say it, but virtually every Flex developer I know (which is not a small number) are ramping up on HTML and JavaScript RIA development as fast as they can. They&#8217;re maintaining existing Flex apps where they need to, but all the energy they had been putting into gaining Flex knowledge is now going into HTML/JS topics like Ext, Closure, CoffeeScript, etc. </p>
<p>So while everyone is not just dropping Flex like a rock, to say no one is moving is just plain wrong. A LOT of people are in the process of switching their focus.</p>
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		<title>Comment on Flash Player is not open == big fat lie; HTML5 is the saviour by Unstoppable force, meet immovable object &#124; On3</title>
		<link>http://robrusher.com/2010/05/10/flash-player-is-not-open-big-fat-lie-html5-is-the-saviour/comment-page-1/#comment-7338</link>
		<dc:creator>Unstoppable force, meet immovable object &#124; On3</dc:creator>
		<pubDate>Wed, 11 Apr 2012 21:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.robrusher.com/?p=217#comment-7338</guid>
		<description>[...] worked on for a couple of more years. Yes, YEARS before it will become a standard. See some of my points regarding HTML5. We, developers, will have to live through browser compatibility hell again as we did for a decade [...]</description>
		<content:encoded><![CDATA[<p>[...] worked on for a couple of more years. Yes, YEARS before it will become a standard. See some of my points regarding HTML5. We, developers, will have to live through browser compatibility hell again as we did for a decade [...]</p>
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		<title>Comment on Adobe Flash Player licensing doesn&#8217;t apply to you! by Rush</title>
		<link>http://robrusher.com/2012/03/29/adobe-flash-player-licensing/comment-page-1/#comment-7332</link>
		<dc:creator>Rush</dc:creator>
		<pubDate>Wed, 11 Apr 2012 17:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=339#comment-7332</guid>
		<description>Thorvald,
It is true that these frameworks do use these features, but you still have to create something that shows up on Adobe&#039;s radar. If Adobe requests an audit on your application, it still have to break the $50k mark and then it is still their discretion if they pursue a royalty.
The likelihood that the stars will align and all of these criteria are met, you should be happy that your game is so successful and that Adobe made it possible for you.
Keep in mind that this does not apply to Apache Flex-based mobile applications.</description>
		<content:encoded><![CDATA[<p>Thorvald,<br />
It is true that these frameworks do use these features, but you still have to create something that shows up on Adobe&#8217;s radar. If Adobe requests an audit on your application, it still have to break the $50k mark and then it is still their discretion if they pursue a royalty.<br />
The likelihood that the stars will align and all of these criteria are met, you should be happy that your game is so successful and that Adobe made it possible for you.<br />
Keep in mind that this does not apply to Apache Flex-based mobile applications.</p>
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		<title>Comment on Adobe Flash Player licensing doesn&#8217;t apply to you! by Thorvald</title>
		<link>http://robrusher.com/2012/03/29/adobe-flash-player-licensing/comment-page-1/#comment-6932</link>
		<dc:creator>Thorvald</dc:creator>
		<pubDate>Fri, 30 Mar 2012 11:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=339#comment-6932</guid>
		<description>You forget to mention one thing in your article :
Flash most up to date community frameworks use BOTH Stage3D and domain memory.

Unless you do a game without using a framework, you are going to pay.</description>
		<content:encoded><![CDATA[<p>You forget to mention one thing in your article :<br />
Flash most up to date community frameworks use BOTH Stage3D and domain memory.</p>
<p>Unless you do a game without using a framework, you are going to pay.</p>
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		<title>Comment on Adobe Flash Player licensing doesn&#8217;t apply to you! by John</title>
		<link>http://robrusher.com/2012/03/29/adobe-flash-player-licensing/comment-page-1/#comment-6925</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 30 Mar 2012 02:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=339#comment-6925</guid>
		<description>&quot;This only effects you if:  You create browser-based applications that use domain memory in combination with hardware accelerated Stage3D in Flash Player AND the revenue for the application is $50,000 or higher&quot;

True, that in the above scenario, the 9% vig only affects me once I clear $50K, however, ANY browser-based SWF  that uses Stage3d and domain memory (quite a few libraries out there) will require a license regardless if the SWF is being monetized or not. Without a license, any person viewing the content with a debug player will see the Adobe watermark about the content requiring a license (see http://renaun.com/blog/2012/03/how-to-know-that-your-flash-content-requires-a-premium-feature-license/).  To me, this is the annoying part because the entire licensing process and fees (there is mention of a program fee on the Adobe FAQ) is completely unknown at this point.</description>
		<content:encoded><![CDATA[<p>&#8220;This only effects you if:  You create browser-based applications that use domain memory in combination with hardware accelerated Stage3D in Flash Player AND the revenue for the application is $50,000 or higher&#8221;</p>
<p>True, that in the above scenario, the 9% vig only affects me once I clear $50K, however, ANY browser-based SWF  that uses Stage3d and domain memory (quite a few libraries out there) will require a license regardless if the SWF is being monetized or not. Without a license, any person viewing the content with a debug player will see the Adobe watermark about the content requiring a license (see <a href="http://renaun.com/blog/2012/03/how-to-know-that-your-flash-content-requires-a-premium-feature-license/" rel="nofollow">http://renaun.com/blog/2012/03/how-to-know-that-your-flash-content-requires-a-premium-feature-license/</a>).  To me, this is the annoying part because the entire licensing process and fees (there is mention of a program fee on the Adobe FAQ) is completely unknown at this point.</p>
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		<title>Comment on Adobe Flash Player licensing doesn&#8217;t apply to you! by Rush</title>
		<link>http://robrusher.com/2012/03/29/adobe-flash-player-licensing/comment-page-1/#comment-6918</link>
		<dc:creator>Rush</dc:creator>
		<pubDate>Thu, 29 Mar 2012 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=339#comment-6918</guid>
		<description>Wonderwhy-er: Anything is possible, but this is simply not the case at this time.</description>
		<content:encoded><![CDATA[<p>Wonderwhy-er: Anything is possible, but this is simply not the case at this time.</p>
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		<title>Comment on Adobe Flash Player licensing doesn&#8217;t apply to you! by wonderwhy-er</title>
		<link>http://robrusher.com/2012/03/29/adobe-flash-player-licensing/comment-page-1/#comment-6916</link>
		<dc:creator>wonderwhy-er</dc:creator>
		<pubDate>Thu, 29 Mar 2012 21:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://robrusher.com/?p=339#comment-6916</guid>
		<description>Target audience for this will clearly be everyone, even indie firms making social/mmo games using Flash.

Competing for the user everyone tries to squeeze everything possible from tools, hardware, software, platform etc. Now lets take a social game example, small firm with team of 10 people, community relations, programmers, UI/Graphics/Game designers. Simple social game development cycle spans from 3 to 6 months, a good one from 6 to 24 months(biggest I heard so far, and boy this game looks good). 
So lets calculate. Lets say those 10 people have salaries on a low side. 12K$ a year (judging by linkedin actual programmer salaries in that sector range from 35k$ to 150k$ a year).
Anyways this makes only in salaries social game budget 30-60k$, add all other expanses like servers, software, office, other taxes firm must pay and your budged suddenly hits Adobes 50k$ range. And don&#039;t forget that now social networks enforce their payment system with their ~30% cut. With Adobe joining its 39%. So now small team with very small salaries(well for West) must earn another 9% to survive or choose to do sub par games that do not require both hardware 3D and good speed for managing other data(and hardware 3D actually may need good memory speed often).

I bet that all high quality social game developers are Adobe target audience with this.

But for browser gaming HTML is still not a real choice(though its almost there) but I bet that this will motivate people to jump ship even more. Yet Adobe is leveraging current situation because there isn&#039;t really anywhere to run from this ship at the moment.
 As for AIR on mobile? From what real project I last heard social Flash games are ported in to C++/Object-C, not AIR there. Yeah expansive, but otherwise quality of your product will be sub par there too and you will just not get in to the top anyways while competitors will. Only reason Flash is popular in browsers is that&#039;s resulting product is better and production is cheaper, for mobile its other way around for Flash, at least on resulting product quality.

Ouh and I am Flash developer, and not fan of Apple so don&#039;t treat this comment as Apple fanboys crap, I still earn my penny with Flash but am learning other stuff on the side cuz Flash is not what it was anymore and I have no faith in Adobe whatsoever.</description>
		<content:encoded><![CDATA[<p>Target audience for this will clearly be everyone, even indie firms making social/mmo games using Flash.</p>
<p>Competing for the user everyone tries to squeeze everything possible from tools, hardware, software, platform etc. Now lets take a social game example, small firm with team of 10 people, community relations, programmers, UI/Graphics/Game designers. Simple social game development cycle spans from 3 to 6 months, a good one from 6 to 24 months(biggest I heard so far, and boy this game looks good).<br />
So lets calculate. Lets say those 10 people have salaries on a low side. 12K$ a year (judging by linkedin actual programmer salaries in that sector range from 35k$ to 150k$ a year).<br />
Anyways this makes only in salaries social game budget 30-60k$, add all other expanses like servers, software, office, other taxes firm must pay and your budged suddenly hits Adobes 50k$ range. And don&#8217;t forget that now social networks enforce their payment system with their ~30% cut. With Adobe joining its 39%. So now small team with very small salaries(well for West) must earn another 9% to survive or choose to do sub par games that do not require both hardware 3D and good speed for managing other data(and hardware 3D actually may need good memory speed often).</p>
<p>I bet that all high quality social game developers are Adobe target audience with this.</p>
<p>But for browser gaming HTML is still not a real choice(though its almost there) but I bet that this will motivate people to jump ship even more. Yet Adobe is leveraging current situation because there isn&#8217;t really anywhere to run from this ship at the moment.<br />
 As for AIR on mobile? From what real project I last heard social Flash games are ported in to C++/Object-C, not AIR there. Yeah expansive, but otherwise quality of your product will be sub par there too and you will just not get in to the top anyways while competitors will. Only reason Flash is popular in browsers is that&#8217;s resulting product is better and production is cheaper, for mobile its other way around for Flash, at least on resulting product quality.</p>
<p>Ouh and I am Flash developer, and not fan of Apple so don&#8217;t treat this comment as Apple fanboys crap, I still earn my penny with Flash but am learning other stuff on the side cuz Flash is not what it was anymore and I have no faith in Adobe whatsoever.</p>
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